deKay's Lofi Gaming

Super Monkey Ball 3D (3DS): COMPLETED!

Another game series ruined by Sega. The first two Super Monkey Ball games were awesome, but they slid down to this – an overly simplified, challenge-free entry into the series. Levels have barriers or “grooves” so you don’t die. There are no tricky turns, no jumps, no difficult levels at all. In fact, I found myself finishing most worlds with more lives than I started with. Still, it was fun. Ish. Shame it didn’t carry on with another 8 worlds …

3DS Game Need List

It’s been a while since I posted up a list of games I need. Sorry, NEED. Some would say there aren’t many 3DS games out recently or in the next 12 months, which, if true, makes me wonder which bit of me made all these up: Theatrhythm Final Fantasy Marvel Pinball Heroes of Ruin Professor Layton & the Mask of Miracle New Super Mario Bros 2 Luigi’s Mansion 2 Harvest Moon Fire Emblem Rayman Origins Epic Mickey Paper Mario Layton …

Completed 2011

A World of Keflings (360 01/01/2011) Sonic Adventure (360 05/01/2011) Lego Star Wars: The Complete Saga (360 15/01/2011) Professor Layton and the Lost Future (DS 09/02/2011) Detana!! TwinBee (360 19/02/2011) TwinBee (360 27/02/2011) Red Dead Redemption (360 03/03/2011) Sonic the Hedgehog (DS 06/03/2011) Pac-Man Championship Edition DX (360 13/03/2011) X-Men (360 10/04/2011) Pilotwings Resort (3DS 10/04/2011) Metal Slug (Wii 14/04/2011) Onechanbara: Bikini Zombie Slayers (Wii 14/04/2011) Burning Fight (Wii 15/04/2011) Magician Lord (Wii 15/04/2011) Muramasa: The Demon Blade (Wii 19/04/2011) …

Tearaway (Vita): COMPLETED!

When Little Big Planet was announced, there was a lot of excitement over how innovative and clever and creative it was. And it was all those things, and it looked fantastic and everything. Then we all realised that it was just a platformer with horrible physics and a rubbish, game breaking and unnecessary third dimension. The fact that virtually all of the user made levels don’t bother with any level depth speaks volumes. Despite the lovely narration by Stephen Fry, …

Why Sega should just give up and die

When I got my Megadrive in the early 1990s, it was for one single game – Sonic the Hedgehog. I’d played it often at the local game shop, and didn’t just want it, I needed it. Once I had my own Sega console to play it on, I was hooked on Sega games. In fact, for a good decade or so, I loved pretty much all of Sega’s major-title output – I suppose I was a Sega Fanboy (although Mario …

Irritating and Unnecessary Gaming Clichés

I’ve been gaming for a long time. This is obvious to anyone who has perused the rest of my site (the Gaming Diary and Museum both give clues to this). I’ve played a lot of games. Hundreds. Thousands, in fact. It would be naïve to assume that, having played so many games, gaming ideas are only ever used once, and so each game is an entirely unique experience. This is, of course, not true. Some things come up all the …